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Sorry to necro this thread, but was this really fixed? I can repro the exact same issue on 2022.3.19f1 is there something specific to do to force...
Any news on this one? We're hitting this bug 100% on some mobile devices (but funny enough, not all of them) and can also easily reproduce the bug...
Thanks for the reply! We're currently in the process of optimizing parts of our game, so we're really looking for these kind of issues, initially...
Is anyone here actually using the Playables API for anything serious? It seems like the API is a good fit for those of us requiring more control...
There's another way to do this that involves a little bit of reflection, since the API is not exposed. In the PlayableHandle, there's actually a...
We're also experiencing the same issue, but in our case, this has been happening since 2020.1. A workaround that I found was to create a custom...
For what it's worth, in our case, Unity 2020.2.0f1 did not fix the long loading times we were experiencing in the beta versions on Android. We...
It's still there but the description is not the same, it's the first line in the list of known issues: Android: Fixed issue when accessing...
If you were wondering if this is fixed in beta 14, it's not. (but apparently beta 15 will have a fix)
So our game is also impacted by this, it seems every scene or prefab load is about 100x slower, I actually thought the build had hardlocked, but...
More information: It's not just the asset bundles, we've got the same crash if we're just trying to build the project with no asset bundles....
Hello, We're investigating an upgrade from 2019 LTS to 2020.2 in our project and even though the Editor improvements are cool, we unfortunately...
Hi, any ETA on when this is going to be released to the main branch? We have many developers here who are going to be hitting this issue as we've...
Note that ECS also supports *class* component types if you must have variable length strings, so you could do something like this: class...
Hello there! Having Debug.Log support in burst was much needed, so this is a pretty good addition! Would it be possible in the future to forward...
Hello, Just a heads up, it seems the On Event node is broken in this version, seems to be a copy/paste error //...