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Melv, you beat me to this, as usual. I've just received a notification and was typing in the same suggestion :)
Hey! My colleague Juozas had a really insightful thread on this over here:...
Hey Laurent! Could you elaborate on what we see on the picture you shared please? Thank you. A.
Yes, absolutely. As long as the mesh that your MeshCollider components are using is available, physics should be fine. It doesn't need anything to...
Hey. I hope that we'd be able to expose that eventually, but right now there's no way to access the cooked convex mesh really. One could...
The collision ignore lists are stored by the Collider itself (symmetrical hash sets on both Colliders). This list should survive reactivations,...
Generally speaking, we only have that delayed application logic with transform values. As been said before, many years ago, code used to have a...
Rigidbody.position / Rigidbody.rotation writes directly to the physics engine.
OK, I can't argue with that. It could very well be a totally unrelated problem. Do you have your project uploaded? Do you have a case#?
I'm afraid that I don't really have a formula to share at this stage, unfortunately.
You choose between PGS and TGS in the physics settings, check out the solver type drop down:...
Position along Y.
Hello! Sorry for not coming to you sooner, things were happening rather turbulently lately. So looking into this particular case under a...
Well that would depend on the complexity of the case in question; some cases take more than a month to address properly, some case are fixed...
Creating a report would be ideal since that will go through the verification steps and folks will check if it happens only with certain conditions...
Hello! Have you reported a case on this yet?
Are you sure about this? Would make a legitimate bug report, as the first argument to the contact modification event is supposed to be the correct...
It's a tricky case, and we're looking into what in that PhysX update exactly triggered the observed difference. So far we've ruled out custom...
Hey folks, I've been notified about this case indeed. Looking into this as a priority and I'm really sorry it's causing issues for your project....
Hello! This is the same problem as in here:...