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The Unity team has been aware of our need for shadow length, fading and soft shadows for at least a good three years now, and the latest info on...
Aside from playing around with shaders, you could also have those parts of the player be separate sprites (child gameobjects each with its own...
I'm making a fully top-down game currently (not isometric), so in the vein of Into the Eagle's Nest, Alien Breed and so forth, where I need indoor...