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Just creating a project in a temp folder with not too many characters in the path did the trick for me.. (eg c:\tempfolder\myproject) then you...
Sounds like this maybe....?...
I resolved it by reverting to a previous Packages/manifest.json Can't say for sure which package it had issue with though :-(
Hi All, Anyone come across the following...? [IMG] ...Unity never finishes importing packages. This is upon launching a project (which...
Some extremely useful feedback and information, thank you ever so much to you all for replying. This sort of info is golddust to anyone not...
Hi All, I'd not really used SceneMode.Additive before in anger: is it just me or is it just too much pain to be worthwhile especially when...
Been thinking about this and out of interest what is the use case you're thinking of? Just trying to understand what problem you are thinking...
Will certainly consider it :-)
It is just for streaming over http/s at the moment (eg not for local assets). Will look at Linux once we've ensured it works well on iOS but don't...
Thanks.. I'll look into that.. I'm not sure this will even be affected by this clause.. will check with Unity.. the asset simply has a dropdown...
It is for streaming MJpeg (or MPng) from a URL over HTTP/S. Yes Android is fully supported (and GearVR/Go/Quest etc, which is what we built it...
Hi All, We're hoping to publish our very first asset store plugin.. an MJpegTexture plugin for streaming MJpeg streams. It's a fairly simple...
Very interesting. I needed something for auto discovery between a Unity app and a .net app running on a Windows PC a few weeks ago.. but ended up...