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Seeing this every frame in 2022.3.24f1[ATTACH]
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I have a shader that reprojects a mesh using a different projection matrix than the main camera (so the viewmodel's fov can be static regardless...
I'm working on an authoritative multiplayer game with separate physics scenes for client and server (when running as listen server). Almost all...
I appreciate the response, but I didn't imply any expectation. I asked how long it takes so I can plan accordingly.
How long does it take for cloud build to support new LTS releases? Our project depends on an API introduced in 2022.3.20f1 so we can't build with...
I'm also running into this with 2022.3.7f1 LTS.
Got it. Thank you for the clarification.
Should the message be exposed to the end user?...
We are also seeing this crash on Windows. 2021.3.20f1 Intel(R) HD Graphics 630
This worked for me. Thanks!
It looks like it did. Not seeing the error anymore after upgrading.
2022.1.22 just released. Not seeing this issue mentioned in the changelogs, but downloading now to check it out....
Same here.
CEO said next year in this video: [MEDIA]
@minsuthekoiwi Did you ever find a better solution? I'm looking todo something similar.
I'm working on a runtime level editor. A "baking" step is fine for my use case. Is it possible to bake the data at runtime in a build?
I need this feature too.
@jimmikaelkael After upgrading from HBAO 3.3 to 3.3.1 I am also seeing this issue using the official FPS rendering setup from Unity. Any ideas?...
Sorry I should have been more clear. The AO does work. However it does not appear on the first person models (e.g. guns) as seen in your own...