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Hello, @fakegood! Now I understood your problem! You're adding the managers on different containers, so GameData is not being shared. The...
Hello, @fakegood! All containers marked as dontDestroyOnLoad should be kept alive among scenes. Maybe the problem is that you're setting up new...
Hello, @squall-leonhart! If you need any further assistance, just reply to the topic! Best of luck in your projects! :D
Hello, @squall-leonhart! I think the problem occurs because both Adic and you are injecting dependencies into the object (Adic through singleton...
Hello, @squall-leonhart! The injection on methods should occur just once (and the same is true for any other class members). If not, maybe...
Hello, @squall-leonhart! First of all, thank you for using Adic! If you're asking about using coroutines on regular classes, this is not...
Hello, @evinclav! When you change a script and it's recompiled, Unity reloads the updated scripts. This may cause Adic to lose references to...
Hello, @evinclav! Thank for using Adic! The behaviour you're describing is strange. Any binding that you create, if working at first, should...
Hello, @faviann_sauro! Glad to know the first question can be solved with conditions! About the second one, now I see a different approach....
Hello, @faviann_sauro! Thank you for considering Adic for your next project! :D Being easy to use is the main goal of Adic. I'm currently...
Hello, @Richy19! Glad you enjoyed the answer! The most important thing to me when answering you is to allow you to make an educated choice among...
Hello, @Richy19! Thank you for considering Adic for your next project! I may look biased when speaking about Adic (for being it's creator) but I...
Hello, @TokioDan! I'm always happy to help! :) If any questions arise during your studies with Adic, just reply to the topic!
Hello, @TokyoDan! Interesting answers! Glad that you contacted him. I've emailed him too, and he was also very kind. I've looked into the Mirror...
Hello, @TokyoDan ! I'm glad to know somebody used Adic as part of their thesis! Thank you for sharing! :) (A nice thesis by the way - I've just...
The 2.26 version is available on the Asset Store. Changelog Framework Added inject on private members. [Issue #85] Fixed resolution of arrays....
Hello @Agustin-Petrini! If you want to check it out, the implementation of ToPrefab(GameObject)/ToPrefabSingleton(GameObject) is available on the...
Hello @Agustin-Petrini! Good point about the ToPrefab implementation. I opened the issue https://github.com/intentor/adic/issues/88 to add the...
Hello @Agustin-Petrini845! When using ScriptableObjects with Adic, you can first load them from an Asset Bundle (or the not so nice Resources...