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We have not tried packing from multiple projects. Not sure how to handle!
Yes, catalogPath refers to cloud URL(catalog json file)
@chrisk : You can load multiple catalog files.
@jeremedia : Sorry for the late response, Did not get notification :( catalogPath is the url of the catalog file. For example, if you are using...
In Asset packing project, Have AddressableAssetSettings's Remote Catalog Build path to RemoteBuildPath and Remote Catalog Load path to...
Thanks @EirikWahl : With some struggle, I am able to create Addressable Asset bundle and it is working fine. Thanks once again for your valuable...
@Murcho : We have successfully implemented the Addressable Assets to be independent of Main project. As of now we don't have blockers. If you need...
@danilonishimura : Could you please provide a code snippet for loading catalog from CDN? I am using the following code to load catalog json...
@LarsGameloft : Could you please provide snippet of code how you are able to load content from the url? I am trying to do it by using...
Hi, Have you able to separate the assets into different project and load addressable assets in the main project? If yes, could you please guide...
@Murcho : Any progress on loading Project B addressable assets in Project A? If Yes, could you please let us know the process. @unity_bill : Any...
@EirikWahl : Could you please elaborate more on link.xml? When I build player content, I got three files: .json, .hash and .bundle. I did not get...