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Hello, it is hard to tell what the issue is with just this post and screenshot. Do file a bug report on the project with the reproducible issue...
Hello, are you still having this issue? Do check the Render Mode of your Canvas, if it's in Screen Space it would render within the bounds of the...
Hello, are you still facing this issue? If you are, do log a bug report in the Unity editor and let us know the case ID in the email reply [ATTACH]
Hello, thanks for reporting this issue. Could you file a bug using the bug reporter and let us know the case ID sent to your email?
Hello, in this case your transform.position is overriding the rb.AddForce It is not recommended to modify the transform directly while using a...
In the meantime, this issue does not appear in in Unity 2023.1.16f1 and above, you could also upgrade your editor version to get the fix
Do take a look at the Runtime Swap example in the samples and see if that works for your use case By using the SpriteLibrary.AddOverride API you...
Hello, have you tried using the Sprite Swap and Sprite Library workflow in the 2D Animation package? The package also has some examples you can...
Hello, this is likely due to the bounds of the spriteshape not being updated You could try this sample script to update it during runtime:...
Hello, this is a known issue and a fix is in progress which can be tracked under:...
Hello, what is the resolution of the circle sprite you are using and are you scaling it in any way? If you are using a Circle Collider 2D...
Currently no, but any future implementations of 2D features in the editor would be reflected in our roadmap here
Thank you for the feedback, as this is more of a feature request we will take note of this and may consider it in future releases of the Tilemap...
Hello, thank you for the bug report. Which Unity version were you using that exhibited this issue? Also, what rules do you have in your tile? It...
You can change it from the Grid Component > Cell Size More info here. [ATTACH] What is your use case for setting up the grid and tilemap in this way?
Hello, do ensure the following: Your Tilemap has a parent Grid. This is automatically done when creating a Tilemap from the Gameobject creation...
Hello, we are unable to reproduce this issue just from the screenshots you have provided. You could create a bug report and provide us with more...
Hello, after investigation from our developers this is as expected. When animating the Sprite Key from changing the Category or Label, do ensure...
Hello, for your needs you can check out 2D Animation's Sprite Swap feature here Do refer to the right manual page as this feature has changed a...
Hello, thanks for reporting this to us. We will take a look to verify if this is a valid bug You can track the status of the issue at...