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Seems like a good idea to start with thank you! the mesh will be created processually during the game, so I need a solution inside Unity, thank you!
I have a mesh and i want to generate a list of Points on a mesh so that all points are placed on the surface of the mesh or very close to it, At...
You can modify the AllocateString<T> method to handle empty strings by checking if the input string has a length of zero, and if so, setting the...
Yes I read that it is faster and more optimized, but I think it is something related to my project because I am still using GameObjects for...
Yes, actually i have a project that I tried to upgrade it to (Unity 2022) and (Dots 1) and (URP) and (hybrid renderer v2) without changing...
aha i see thank you! i also have this System public class AttackSystem : SystemBase { protected override void OnUpdate() {...
Yes that is the problem so I get an error I am looking for something similar to LambdaJobDescriptionConstructionMethods like :...
I have made these two systems to enable/disable the gameObjects. is there any way to solve the race condition without calling JobHandle.Complete()...
Thank you very much :)
I'm trying to store some references of entities, after instantiating them inside a list in a monobehaviour script, and for safety i'm wondering in...
Hello, does anyone know where to find lib_burst_generated.txt file when we build for Android? the application is crashing and giving (error...
hi, i'm using (unity 2019.4.40f1 LTS) the solution only worked for me once and when i tried again to build with same (project settings) and...
When I try to add a new component to a prefab, two error just appear : The previous instance of UnityEditor.PrefabImporterEditor has not been...
yes EntityDebugger enabled but the error appear during the play mode and there is no specific time, it just happens suddenly
yes but i dont have a NativeArray with 23 elements,i don’t know why this error appears and it always says Index 23 is out of range of '23' Length...
Hi,please can someone tell me why this error happened, and what does it mean? IndexOutOfRangeException: Index 23 is out of range of '23' Length....
Because for some reason the value of LocalToWorld.Value.c1 change when changing NonUniformScale , It becomes smaller or larger depending on the scale.
aw that's perfect many thanks !
aw that's awesome thank you very much !!
Hi,i am still a beginner in Dots and am trying to learn about controlling dependency, please can someone help me to make raycast code work in...