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I am struggling with this problem for a long time now and this added code doesn't seem to do it for me :( What else could it be? Like I try this...
I have the same problem at the moment with the inverted y Axis in the standalone - all fine in unity itself. Still nothing new to this problem? :/
Hey everybody! So I am using this code: Mouse.current.WarpCursorPosition((Vector2)mainCam.WorldToScreenPoint(constance.transform.position));...
Thanks again, your samples work and look super cool! :) Now I have a very funny bug when I'm trying to establish this effect in my project:...
Hey Rustum, thanks a lot, gonna check it out tonight! :)
Hey @MarekUnity ! I set this up like you explained, now I am just struggling to get an actual Result :D [ATTACH] I put this...
Hey @MarekUnity thanks for your answer I think that should answer everything I wanted to know, I'm gonna try that out soon! :) And I am very much...
Hey everybody! Has anybody else here tried out the Dragon Crashers Demo from the Asset Store? I wanted to check out the heat distortion they...
Hey everybody, I was wondering why the heat distortion showcased in the video is not visible for me? Did I encounter a bug here or is it...