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Wow, awesome update, I really admire the design pattern employed in 1.4.0! I was a little miffed that there were no examples using...
The provided google drive link in the video description says 'you need access' and I don't think anybody is granting access anymore. I found the...
I was searching around for that as well - the provided google drive link in the video description says 'you need access' and I don't think anybody...
There's an 'URP Universal Renderer' and an 'URP 2d Universal Renderer' - you'll see the option to create either of them when you right click in...
To be clear - what's needed is to change the LightMode tag from ForwardBase to UniversalForward. For example - doing that on line 96 of the...
Most of the marvelous techniques shaders will work in URP if you add the "LightMode"="UniversalForward" tag to them.
Wow! This asset is amazing and I also got it on the 'Unity Games and Game Dev' Humble Bundle! I did run into a small issue when importing the...
@Carrmichaelll @ibrahimpenekli I ported each shader so it is URP compatible, not sure if other people might get excited about that - I tried to...
I also got the same error and it was resolved with the edit to WaterLighting.hlsl - using new urp project template 2020.2.0a19.2490 and urp 8.1.0....
@rasmusn Ah, you're right! The model came out that way from blender and by changing the fbx export settings I was able to get it right. The...
@rasmusn - I didn't notice that option - I tried it out and rebaked the lighting - didn't affect the patchy lightmap but when I exported the model...
@rasmusn - yeah, and actually I think I know why the model has that patchwork of light and dark spots - it's because some of the normals are...
@rasmusn Sure - I did that, it's Case 1269657. Definitely works fine using 'manual pack margin' but maybe it's how blender packs uvs (very close...
Thanks rasmusn, I was very confused about the chunky corrupted look of my baked lightmaps (using either cpu or gpu progressive lightmapper) and in...
Thanks phil_lira and yujinakashima_synsophia, I was able to see the option to switch the post processing 'feature set' in the URP asset when I...
@marcarasanz You are 100% right, forget what I said about changing the canvas to render on 'RegularCamera' - just change the 'UICamera's render...
On the topic of 2019.3 and URP compatibility, I think it's simpler than we think. I did a fresh project using the URP template using 2019.3.2f1,...
Sorry to continue posting, but this information will be helpful for others who wish to use 'corgi engine' with 2019.3 and URP. It's completely...
@reuno - loving the engine, it's fantastic - a masterpiece asset. From the get-go I wanted to use this with the new Universal Rendering Pipeline...