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I am also receiving many reports with this error. java.lang.UnsatisfiedLinkError: Couldn't load mono: findLibrary returned null at...
I'm also getting this same crash when I try to access the ANDROID_ID
How did you get it working? I'm also interested in integrating ACRA.
Stock Galaxy S with Android 2.3.3
Hey Guys, I'm trying to access this Android function. getExternalStorageState() This is in android.os Environment. Basically I need to...
--UPDATE-- Since my first post, I have done nothing to solve the issue of PlayerPrefs not being deleted on the Galaxy S I9000. However, the phone...
I found this helpful to me. http://www.youtube.com/watch?v=sMR_R72bWzw
I use a context menu for one of my tools. However I haven't found out how to save serialized values from a scene in play, after the scene was...
Another reason I want to do this through scripts instead of layouts, is that when upgrading to 3.5 beta I lost all my layouts. I already bugged...
Is there a way to add to the list of resolutions in the drop down menu in the Unity "Game" window? It already has a few Common Resolutions, but I...
I've tried using transform and it doesn't work for me at all. Did you ever get this to work?
I just got this too. It isn't allowing me to build my project! >_<
Hey guys, PlayerPrefs on the Galaxy S don't seem to be deleting with the app. If you use the "Clear Data" or "Clear Cache" button it doesn't...
This reply might be too late, but I did notice you said you are doing a PlayerPrefs.SetInt() call, which has to be called using...
I can confirm that Unity 3.4 did fix some Application.Quit() issues. Before it would quit out, then if you hit the app icon again it would show...
Is the keysig the manifest? I'm not sure where to check that.
I'm having this troubling issue, After I shipped an update with the AdMob Storekit plugins, That update erases all previous data. It also removes...
===[SOLVED]=== Thanks to the guys that posted here. http://forum.unity3d.com/threads/63882-Physics-Friction-Bug Basically if you manually set...
Thank you guys so much for the fix. This fixed my issue here. http://forum.unity3d.com/threads/85478-PHYSICS-Friction-Bug I manually set...
===[UPDATE]=== I debugged the normals from the collision and everything looks fine. So I think the problem is friction. I'm currently using the...