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Is this on the roadmap at all or is there no plans to support it?
Is there a way to make a shader for characters to show a silhouette when the character is behind an object?
does this asset require the use of the URP 2d renderer? can it work on any urp renderer even a 3d one??
apparently a unity blog post covered this extensively i just happened to run into it today and thought I would post it here in case anyone is...
My game has a period where it waits for the player to press a button to indicate that they're ready. Once the player is ready the doors in the...
Thank you very much for the detailed answer, the circle method seems like the easiest one to implement, I didn't even think of that.
bump
I'm trying to make "slippery/ice controls" Basically the player can't change direction immediately; slow acceleration and deceleration. currently...
btw I'm not sure if this is the right section to ask this. It's an AI question but navigation is the one that seemed most relevant, since my...
I'm working on the AI system for an action game. My question is about pathfinding. I have a long range enemy that pathfinds a position a bit far...
EDIT: sorry I posted in the wrong forum, I followed a google link and it took me to previews forum instead of the main forum, i reposted the...
https://docs.unity3d.com/ScriptReference/Playables.PlayableDirector.GetGenericBinding.html Is this what im looking for? Is the track asset what im...
[ATTACH] where is group transition stored? is it an exposed reference?
I'm guessing I shouldn't use interfaces?
Hello, I'm a beginner to the playables and timeline API. My goal is to make a playable behavior that has a reference to a class on a game object...
I think it's better to avoid unity's 2d renderer for the time being.
why don't 2d shadows show the silhouette/shape of the sprite on the ground where the shadow is being cast? it's just straight lines will this be a...
or should I just have the player change what animation is loaded on the camera's animator component?
I have a level with multiple rooms. I would like to play a sequence when a door is opened. I want the sequence to change depending on the door...