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Yeah that code left when I was experimenting to find a solution but the problem was not there. I was setting texture using "MaterialPropertyBlock"...
What I mean this code was working in 3x and now its saving clean texture. On Paint start : item.mesh.MarkDynamic();...
Once again how to properly make this scenario in 4.x ? 1. Load texture from disk and apply to material. 2. Dynamically add Paint3D components...
I've upgraded to v4x and now in my scenario I am loading a modified texture and applying to mesh. Later when I want to paint I am dynamically add...
Same here, It asked for an update and deistalled itself. Have to download it manually and install it again.
It has worked stable since I switched to Raider Editor. Debug and everything. VS still crashes Editor.
Besides VS 2022 crashes and having to migrate Raider which works flawlessly I noted on 12f1 particles that texture animations sheet edges get...
I figured it out, It was latest Steam Audio plugin : https://github.com/ValveSoftware/steam-audio/issues/282
yeas and reinstalled several times. I tried Rider and it works smooth with 0 crashes!
[ATTACH] I've recently updated another audio plugin and after the scripts recompiled, the project is in an endless loop ! :)
9,10,11,12 Instant crash when I attach VS 2022 and start debugging. Whenever I change code and domain reload boom crash !
I did delete references sure not "RoslynCSharpSettings.asset. " [ATTACH] Imported, made defines. Maybe will start again to see. I have also my...
When I delete references in Roslyn Resouces asset it spams with error messages in Editor...
I probably have not clear Roslyn references, is it because of that? I am waiting now for the light build to finish and will try ASAP: [ATTACH]
Update forget to mention : it works fine with Mono in Editor and runtime
Unity 2020.3.10 LTS + IL2CPP Added dotnow and it works fine in Editor but on runtime getting this: AssemblyReferenceException: One or more...
Same error 100% reproducible, attach debug, debug, change code, compile, crash =================================================================...
Attached is a detailed stack trace log. What I did: Reinstalled Unity, VS, deleted LIbrary. Every time I start debugging in VS 2022, it debugs...
Its almost impossible sometimes to submit 90% of cases as production projects sizes are 100GB sometimes. I also noted native UNKOWN crashes in 11...
Can existing customers receive updates and patches meanwhile ( after sending invoice as proof of purchase ofc ) ?