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Hi, I have the same question. Did you ever found a solution on this?
There is an update to this topic here: https://forum.unity.com/threads/unity-doesnt-seem-to-get-updates-to-mirror-inherited-code.1185349
As it seems, steamID doesn't need to be a syncvar. It's only used for the host to kick players but not needed to be available on the clients. I...
Sorry, I overlooked that you wrote to me. My class directly inherits from NetworkRoomPlayer and has just these three SyncVars in it:...
Seems that removing the material from the raw image is a solution: [ATTACH] Now, it works in Game View in editor and also in build.
Hi there, I have that problem with the camera in Game View and also the build version where it shows no image. In Scene View and the camera...
@Sphax84 Thank god I am not alone with this. \o/ @vis2k Does this make sense to you?
I have already checked them, they are uncustomized. The Problem occurs only if I use a Build without explicitely deleted the...
This is the warning that is thrown: OnDeserialize was expected to read 45 instead of 32 bytes for object:NewRoomPlayer(Clone)...
I already did talks to the Mirror Support (you can do that on discord) and as they can't reproduce this behaviour on their example-code (and me...
Maybe I found a workaround. I would enjoy to solve the problem by its root but I've spent so many time to find the reason for the problem without...
Mirror Networking is an Asset that helps you making your game multiplayer-ready. You can do very high level things and then on start or building,...
To be concrete, I don't type an error but I'm changing a custom class which inherits from a class in the Mirror Networking asset. The change can...
Hello, something has broken the autorefresh-function in my Unity. If I make changes to my scripts and build afterwards, the changes are not going...
Hello everyone, I have a hard to describe problem but I will try. I am using Unity 2020.3.17f1 and the Mirror Networking asset for multiplayer....
I have a similar problem, could you solve yours?
Thank you very very much, this is exactly what I was looking for. Great work! Thank you so much for your time to help users here, @kaarrrllll :)
Hi Kaarrrllll, thanks for your feedback (secretly I hoped, you would read my post ;)). I just started to work with unity 3D (I'm a barely...
Okay, after debugging what the method actually does and finding out that a lot of false if-statement aren't called, I could strip it down to the...