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Hi, I'm using the Pixel Perfect Camera component for my pixel-art 2D game. As you probably know, it doesn't work correctly on odd numbered screen...
Just a little heads up: Unity 2022.3.4f1 LTS brought this back (it wasn't there in previous 2022 versions)
After further investigation, I found the cause of the problem: there were two Localization Settings Assets in the project. The one I was editing...
Sure, it's CASE IN-46612
I submitted a bug report which is now awaiting review. I don't think I can share the whole project here since it's quite big in size.
As a workaround, I just assigned the global variable asset as a local variable to each Localize String Event that use it. Still annoying though.
Done
Update: after a restart, the problem is here again. It seems to be a bug of the Localization Package.
Updating from 1.4.2 to 1.4.4 did the trick, thanks!
Hi, I'm trying to use global variables to update values across multiple Localize String Events. However, none of them are able to correctly parse...
I'm currently having trouble getting my DualShock4 joypad to be correctly recognized when connected at runtime. When I start my game with the...
I'm making a dungeon crawler like game, and for the levels I'm using tilesets, which are great. I wanted to implement traps on the floor (spikes...