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Is there a way to be notified when a context menu closes for any reason? I essentially want to be notified when a context menu opens, and when it...
I'm curious to hear if you come up with a solution that doesn't require reinventing the wheel, @Digika. I am uncertain why Unity chose this...
(I have distilled the repro steps to a simple example.) Hi, I want to compose a UIToolkit EditorWindow from multiple UXML components/templates....
Even this didn't help me solve the issue. I'm still getting the error: "The element 'UXML' in namespace UnityEngine.UIElements has invalid child...
It's been a year. Have any of the issues been addressed? It seems that the documentation is, as far as I can tell, essentially identical to what...
FYI, I'm using Unity 2019.3.0b7. I noticed that when I move the main Unity Editor window from one display to another (note: it seems to depend on...
@alexandred_unity Do you know how I can access these seemingly private classes mentioned above?
This looks like an excellent solution, I'm sorry I didn't notice the reply until now! I don't seem to see a "PointerClickable" manipulator...
@mcoted3d If I wanted to make the menu extend outside/on top of its parent window, much like the popup fields in the Unity editor do, would I...
I was so thrilled to find what appeared to be a simple, generic DropdownMenu control for UIElements:...
I'm doing this all in code, and the image URL will regularly change so I couldn't hard-code it in CSS (er, USS).
Somehow that worked, thank you. Unfortunately I was using this to try to resolve a more specific issue, which doesn't seem to be remedied by it....
(First of all, yes, I've read all the documentation and flex-box reference multiple times.) I have two empty, plain VisualElement objects. Their...
@mcoted3d I've searched the documentation but can't find a list of built-in "manipulators" like the Clickable object you instantiated. In fact,...
This is very helpful, thank you both very much. I had actually been moving away from using UXML despite its seeming advantages, because I just...
I've read through the documentation but I'm having a hard time understanding how I would approach creating a custom UI control. For example, I...
Hi, I'm hoping that an explanation of how to do this will illuminate solutions to similar problems as well. If I create a plain EditorWindow and...
Hi, Thank you very much for the clarification. In the meantime I have created a generic MultiselectEnumField<T> (where T: Enum) which derives...
Hi, I'd like a PopupField<string> which allows for multi-select. I can think of creative ways I might be able to accomplish this with a...
Thank you very much for that explanation. I'm accustomed to Windows Presentation Foundation (WPF) applications, so it was a bit of a surprise...