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I am using Netcode for Gameobjects. There is one problem: suppose that I want to rotate the one instantiated networkobject (Unity2D) from 0 to 90...
Ok, then is there a possibility to maintain the server, given that the initiator of that server closed the game, crashed, etc.? Or something...
Then, If I start the server via calling StartServer, and then I leave that application instance, like alt+f4, then server will shutdown immediately?
Hi, According to the Unity Docs, the server automatically shuts down when host leaves the lobby when you use client-host game format (StartHost()...
Good afternoon, I have the following issue. Very brief background: suppose that there is one button that authenticates the player (with a textbox...
Hi, I have the following problem with physics in Unity Netcode. Suppose that one client starts moving his object (using rigidbody2d.Addforce)....
Hi! When I use your asset (WebSocket with socket io) there is a huge delay, when I use it in andrioid mobile. It is about 2-3 fps. Even in one...
The problem was because of using Unity 2018.3.7f1 (64-bit). I updated to Unity 2019.3.14f1 (64-bit) and it is ok now. But if I use Unity...
Hi. I have a problem . After installing your asset, my unity is not working. I mean I can launch 2-3 times, then is is freezing and does nothing...