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Thanks a lot!!!
I have an issue regarding updating variables across the Host and the Clients. So i want to know how many players have joined a server that the...
Thanks a lot :)
At the end i have decided to use the Life Gamma Gain override
I would like to implement a method that reset some attributes of the Render Pipeline Assets that I let the player modify (Vsync Count,...
For my game i would like to have a slider where you can change the Brightness. I was thinking to allow the player to adjust the Post Exposure...
Hello guys. For my game I would like the user to be able to change the MSAA filter in the Settings menu, thus i ma creating a Drop box where i...
What Unity version were you using? I am having the same issue with the version 2020.3.36f1
Sorry just to make sure that i understand: I generate the lightmaps with my ambient light on - i ditch the ambient light (my directional light -->...
Ok; I have set the So do you suggest me to overdrive the visual Environment Component for the Cave? [ATTACH]
Yes I have also added two reflection probes [ATTACH] Shall I get rid of them? But by setting the Ambient light black i wont have any transition...
I have placed Light Probes everywhere. [IMG] [ATTACH] This is the result inside the cave [ATTACH] [IMG] [IMG] It is still very bright inside....
Hello everyone. I building an environment that has a cave which I would like it to be completely dark; And for this i am using the HDRP pipe line....
Hello everyone. I am building a level which as an outside part (which is lit) and an inside part (a dungeon which is not lit). The scene as a...
Thanks for the reply. The exposure is not overridden [ATTACH]
Hello everyone, I am experimenting with the HDRP default scene. I have an issue that i can not solve. The default scene (on the Scene view) in...
Still not fixed
Hello everyone, I am designing a level which is divided into 3 main parts: a park, a cave, and a beach. How can I make the cave completely dark...