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Hello everyone, I have a very weird issue and I can't figure out why it happens. I have 2 toggles to turn music and sound effects on and off. I...
I didn't set it to null because I thought that it will automatically be set to null since I destroy it. Also, it's only a local variable, created...
Hello! I have an issue with my code. This is the method I am calling: private async UniTask<GameObject> SpawnCharacter (Character character) {...
Hello! I've been fighting to implement a feature for my game for quite a while already. I have an EditorWindow in which I assign two Texture2D,...
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Hello! I am developing a 3D runner game, and I am not sure how to proceed with level generation. I need a few hundred levels, each level taking...
Yeah, my code was fine all along. The problem is simply that CharacterController.Move is too inaccurate and unpolished. I bought this asset...
If I take anything out of the if statement, the character moves out of sight and I get 'Screen position out of view frustum' error + some 'Invalid...
Still bugs quite badly :(
Thanks for your response! I looked SmoothDamp up and I get what it does and it looks like what I need, but I don't seem to implement it properly....
Hello! I want to implement locomotion based on arm swinging, quite similar to this: [MEDIA]. I have a simple script, which kind of works, but is...
Hello, I have the same error. Did you find any solution?
@stjernerlever you ever found a fix for this?
Hello @Serinx, did you solve this issue by any chance? I am having the same problem.
@R1PFake, this actually might work as I might not have conflicted states, but will look more into it. Thanks a lot! @KelsoMRK, and did you get to...
Heyo guys! Glad to find this thread active. I am implementing the FSM which @KelsoMRK posted, with the IState interface and each state being a...
Hey, did you find any solution?