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It depends a bit on how you name your ABs. If you use a filename which related to the assetname (e.g. texture "MainAtlas.png" will be...
You can create unique subfolders for each build, but then you can have the ABs in different directories. For example you have a texture and create...
Hey. I'm very new to this one too, but if I understand correctly, you should be able to see which assetbundles you need from your catalogue. If...
That's interesting. I discussed this with the Unity QA and they mentioned that you should be able to replace the monolithic DLL and simply...
Scene is in the UnityEngine.SceneManagement namespace.
If you need to load assets from your package, you should check the entry in the manual: https://docs.unity3d.com/Manual/upm-assets.html Hope that...
Ticket is being worked on: link
Haven't tested it, but I think you should take a look at this: Rendering.GraphicsSettings
Good question. Trying this in Unity 2019.3.0f1 and experiencing this problem. Edit: Okay, I solved my problem with creating an Assembly...
Using 2019.3.0f1. Also submitted a bug for it if you want to check it: Case 1204133. Thanks for taking a look into it.
You can set up your references to other plugin dlls in your assembly definition files: [ATTACH] For example, if you need to reference DOTween:...
I'm currently experiencing the same problem, though I import my own package via git url. In my project where I have the package embedded, it works...
As files in packages without a .meta file are ignored, you need to ship the corresponding meta files if you want to release your plugin for a...
If you mean if it's possible to write functional code in C#, the answer is: Yes. Functional programming is a programming paradigm which can be...
There is already a shadow caster component. See 2D light video from Unite Copenhagen.
Submitted a bug ticket: (Case 1203083) Hopefully that way this gets a bit of attention.
Hey. I'm still fondling around how to have my external library project (DLL) include the Unity UI (i.e. UnityEngine.UI namespace) package. As the...
Interesting. That's not working for me. If I reference compiled package DLLs, then I get compilation errors like: The type 'GameObject' is...
This is what I'm trying to tell you :) You can't reference the Timeline.DLL of the 2019 Unity project, as that DLL is compiled in a different way...
This is the first time I've got to distribute code that way and we're not very happy with that, so if you find a better way, please let me know....