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My problem was that the thread were overwriting themselves, i've put a locker in my Ascend() and everything is fine now.
I just had a problem in my G calculation, it's working perfectly now. This is what is working : foreach (Node neighbour in...
if (Vector3.Distance (newTargetPosition, oldTargetPosition) >= 2f) { I recalculate the path each time the target position move by 2 from the...
Hi, here is what i have: - A Monster in the scene - A script PathFinder attached to this monster My pathfinder script add a thread to a...
I thought about that, but in a more complex level with more downstairs landing to differents floors, it wont work
Ok i'll go check that. Thanks I have already scratched my path, i just showed the full path on purpose ^^
Thanks for you answer, I think i am already doing what you said, i'm calling neighbours etc but i guess, only my heuristic calculation is bad. It...
Hi, i am scripting my own pathfinding system. I have no problem with a simple layer grid based terrain. But when it comes to a multiple layers, i...
Thanks for your reply. I guess you want me to do something like this, implying my moveDirection is (0,0,1) when my angle is 0: void Move() {...
Hi, i have an issue: I'm scripting a 3rd person controller and i'm controlling my char with the horizontal and vertical axises. Example: when i...
I've found my error for the ennemy damages. "health" was a static var. My problem with the "keeps running" is still here :-?
Hi, i have a problem. I don't know how to modify a var only for one monster. They have all the same script. private var toDirection:Vector3;...
I have a problem, only the "HP Bar" is working. But when i try to change de value of "mana". The "currentMPbarlength" is set to 0. var HPbar :...
Hello, i don't understand why, i'm getting the NullReferenceException error with this simple script : I've not forgotten to link the GUITexture....
Yes, i understand but, the animation is looped, i think i'll get one attack by frame if i do this. So i don't know how to get an attack when the...
Any idea ?
Hi, i would improve my script, i'm making a MMORPG style IA. My idea is to launch the "attack" var when the attack animation is begining. So i can...