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I would like to create two or more models for the same agent, using the same action and observation spaces. I have seen the Wall Jump example and...
I believe to do this using Ray Perception Sensors every target would need to have a unique tag. Of course you also have the option of writing...
I am using ML Agents version 1.0.8. The example that I have been using starts with a nearly empty environment -- just the agent and a moving...
I am not the most expert in this, but I have had success using initialize-from when I make the environment more complex. In other words, I train...
Hi, I have a model that trains fairly well and that uses a few geometric observations. I have been trying to determine whether all the...
I would like to make multiple copies of my training area, as suggested by the ML-Agents documentation and as shown in the examples, to speed up...
Super! Thanks very much.
I understand that the data perceived by a Ray Perception Sensor 3D component is fed directly into the neural net. I would like to understand...
I have an asset for sale in the Asset Store, the NPC Populator, which requires the animation clips from the Standard Assets. If my asset is...
Is there a way to know, at the level of a custom Inspector, that the NavMesh has been rebaked? I have some calculations that need to be refreshed...
I am using EditorGUILayout.EnumPopup() and wonder if there is a way to exclude some of the enums from the popup. I understand that that the...
Thank you, that makes sense and is very helpful.
I am working to optimize performance on a VR game, and it seems to me that performance gets worse when the controlled character gets closer to the...
Hi Folks, I am working on a game called Sharkferno for Oculus Rift. An alpha version is available for test, and I would like to have some people...
Hi @ryanc-unity I had not actually tried this since October, but because you asked I tried it again. I tried using Collaborate to synch a smallish...
The NPC Populator for Unity makes it quick and easy to add many free-roaming Non-Player Characters to your environment without writing any code....
I had some issues using Collaborate to share my own work between a couple of computers. Perhaps because I was trying to share large assets?...
Super, thanks!
Thanks for the information. This is very helpful!
Wow, that worked! Where is Type.GetType(string) documented? It is not in the Unity Scripting API Reference. Also, I could not find it in the...