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Sorry for confusion, I mean in my case I have called UnityWebRequest.Download multiple times within a short time and it will start parallel...
I also encountered the same problem. I solved it by turning off parallel download tasks. I guess if Unity WebGL has multiple tasks in IO or...
Thank you for you quick reply. How can I load a texture from native buffer/array? (Or pointer.)
Thanks for your reply. What format should the path be? local files: D://A/B/C/a.png ? or file:///D:/A/B/C/a.png? web files: https://a.b.com/a.png...
How can I create a texture from file or buffer in Tiny? Like Resource.Load<Texture>("file://") in legacy Unity project. How can I render this...
Hi, I have reported a bug about this isse. Please check. Thank you. https://fogbugz.unity3d.com/default.asp?1366347_inm61on0t5g31trs 1366347
In my case, I use 2019 Dll in Unity2020, there's no compilation errors and Mono building works fine. I believe I don't use some different APIs. So...
Hi, Thanks to your quick feedback. So you mean newer version Unity can use older dll but older version Unity cannot use newer dll? In my...
I'm using Unity2020.3.x, and import a custom dll from Unity2019.4.20f1.(Which is generated by a custom Assembly Definition in Library folder.)...
Hi, I tried both ServicePointManager.ServerCertificateValidationCallback & ServicePointManager.CertificatePolicy in Unity2019.4.16f1(.Net 4.x),...
Any solution about this problem? I met the same problem.
you can try to use Caching.compressionEnabled = false; before you load these videos.
I meet this issue too. Unity 2019.4.2f, IOS14.2. I can't get the response from this request forever. It will happend occasionally. Here is my...