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To anyone having problems with this: 1- Install In App Purchasing from the package manager 2- Import Unity IAP plugin assets from the Services...
Hello is it possible to use IAP via package manager without importing it from services or manual asset importing? Because i couldn't get it to...
try 10 or 0.1 etc. unity tutorial steps are bugged, most of the value inputting tutorial steps accepts different values than what the tutorial...
[ATTACH] How can i get the "Used Total" via scripting in 2017.4? Scripting: Added new GetAllocatedMemoryForGraphicsDriver API (896812) this...
instead of returning a useless big value like "shared memory and divide it by 2" couldn't you just turn 0 so we would be able to understand that...
Hello, We need a more accurate(to the real life) physics setup for our game. This is why new physics in 2018.3 betas are so exciting. Yet even...
Hello we are having a strange issue in our WebGL build when using occlusion culling. See the video: [MEDIA] The problem doesn't occur in...
thank you very much! this helped a lot, i was blind to not read error message propely :(. turns out someone removed a jslib file without removing...
[ATTACH] I can build succesfully both development and normal in Unity 2017.2.1p2 but when upgraded to Unity 2017.4.10f1 it fails when the...
No words about this problem? Looks like there is a lot of people having mesh collider problems in WebGL that does work on all other platforms...
Our game is very Physics oriented so the problem it is crucial for it. Here below you can find the description to the problem. Thank you very...
You are a life saver. Thanks!
We have a similar problem. Oddly enough it only occurs after when we clear the cache of the app (so the problem doesn't happen on the first run)...
hello, in this state of physics (all physx 3+) our game is basically doesn't work as expected in any way. and we have to try the other friction...
Hi, I need to log the payment details according to payments type (test or real). Currently I can't see any difference between test and real...
i think unity devs should add the option for using our own webgl template in cloud building and disable the play button in the cloud build page....
For Unibill you have to call: public static void initiatePurchase (string purchasableId, string developerPayload = "") to start payment and...
Hi Banderous, We've bought Unibill from Asset Store for full price and you have removed it from the market in a week after we started using it...
Yeah but we can't expect every player/customer to troubleshoot their webplayer. It was working this morning, now it is not so certainly this is a...
[ATTACH] We had same error also, but after clearing the browser data cache that error disappered, but now it says no web player is installed in...