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Quick question. Is it possible to stream from Oculus to a web browser without having to install node.js? I have my own site, could I just run it...
Thank you for looking into it.
Had "Run as Administrator" turned on for the Unity.exe file (the editor, not the hub). Turned off run as admin and its fine now.
Unfortunately, setting the build to OpenGLES 3.0 is not a solution VR developers can use. Oculus requires it to be set to Vulkan. Any ideas on...
This is exactly what I'm seeing too
Unable to retrieve the Tombstone logs from device. Here is the verbose Logcat. This is with Unity 2022.3.11f1, Oculus SDK v57 (latest), WebRTC...
I dont think that issue is related. An empty project with Oculus SDK builds fine with Vulkan, but crashes when WebRTC is added. Setting it to...
While it does work in OpenGLES3, I can't submit to the oculus store in that state. [ATTACH]
Using Vulkan on Quest with WebRTC causes a crash at launch. Unity 2022.3.5f1, Android API level 32, Unity SDKv 57, WebRTC pre7.
This worked beautifully. Our team is very happy this works. Thank you very much. Now we have to figure out how to get WebRTC to not crash...
Unity 2022.3.5 Vulcan (required for Oculus using certain features) Android API 12 level 32 (as required by Oculus for submissions) Build only...
I'm struggling to get the streaming from OBS v30 (beta) to connect with Unity's webRTC. OBS uses WebRTC-HTTP ingestion protocol (WHIP). Its my...
I'm experiencing the exact same problem when building to Quest 2 / Pro. T I'm experiencing this on Quest 2 / Pro builds. The video just freezes...
I'm also experiencing stuttering but only if the video has audio. Smooth playback without audio.
Any option to flip horizonal? I'm capturing from camera on Android
Is there a method in AVPro Movie Capture to stream to a URL / RTMP?
Also, let me know if you're up for any collaboration / testing. I have every HMD / config under the sun at my studio.
Our biggest problem is accessing the android hardware encoder (MediaCodec) from Unity. Tried FFMpeg but its limited to software encoding and is...
Is there a reason it went to a subscription model for an asset that runs locally on the device? Sub models are primarily used for online services...
I'm looking to do this on Quest 2 and Quest Pro specifically. Anything I can do to assist or move this forward?