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I think you wouldh more luck with an open source game engine. I am imagining some open source engine which takes your scene setup, builds to...
Hi, I am trying to understand the situations where you would use a [ClientRPC]/[TargetRPC] over the use of...
Hi, I was wondering if it makes sense to compose SyncLists/SyncDictionaries I.e. imagine having a SyncDictionary of SyncDictionaries. If you...
I see, is there some place I Can read up on best practices like these? This sort of thing didn't seem to obvious from the component docs I read on...
What is the intended behaviour with disabling game objects? I have a player with two network transform children. I use this to toggle between...
It happened when I selected IsServer on an onbject I added NetworkTransform to. I think that's not a valid configuration. ServerOnly should be...
Hi, I am seeing this error when I add NetworkTransform to a few objects in the root of my scene. They are just some simple moving cubes. They...
Hello, I know that a lot of people create custom character controllers for 2D platformer games using the raycast system. I.e. as described here....
Thanks everyone for the reply. I'm going to give thee system unique identifier a try. I would eventually have some sort of account/login system...
I was wondering if there was an identifier for a player which I can use to reconnect them and attach them to the same GameObject again. I was...
I was reading this article which gives an overview about how FPS games do fast paced networking. From: Part 4 Lag compensation. This article...
Are there any level editors out there that offer much more than a tilemap? I don't want a level editor that just defines a scene and I don't want...
Thanks guys, the extra layer for the trigger is so obvious in hind sight. In case anyone else is wondering the relevant parts of the solution are:...
I'm making a top down 2d game similar to Zelda: A Link to the Past. I'll have different types of objects Player Walls Enemies Here are...
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I'm trying to decide whether I should build a game with SVG or PNG (or other pixel formats)? I would probably use 2d toolkit for PNG and RageTools...
I imagine these indie game devs don't have a lot of money and hence aren't running a lot of servers. So you wouldn't have much redundancy. If...
This seems like a mistake in the API, a coupling issue with the capsule collider and the character controller. Is there a feature request tracking...