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Anybody tried using this with webGL yet? I know that's more Unity dependant than asset dependant but curious if this will work?
@reuno thanks for the speedy reply. I'll play around with your suggestion ... I figured it shouldnt be too complex...I was trying to rotate the...
First, echo the sentiments at what a great engine this is. Question: There is another platformer out there on the asset store that for 2.5d...
This does look absolutely amazing! I second/third/fourth all the requests here - mobile is a must and I'll snag this as soon as that is added....
As if regular memory leaks aren't enough to scare you away from developing, I've got one of the most annoying ones and I'm looking for some...
Hi - Everything works great. However, I had provided my Twitter consumer key and secret in the Window -> Stans MSP settings dialog and while...
Hi - I'm trying to get a simple Playmaker action working to read a time line but am getting a fail event. I've configured my access keys/tokens...
Thanks for this suggestion - it seems like a feasible approach - I never knew about this API! I will go try it. Thanks
I'm recreating the classic frogger game and I'm running into what I can only describe as a collision order issue. There is a part where there is...
Ah thanks everybody for the pointers etc. Turns out it was my mistake - Don't you hate it when Unity does what you tell it ;) I inadvertently had...
Hi Jay - thanks for the suggestion. Unfortunately that's not it. I did have a typo in my description calling it Stay when I meant trigger (thanks...
I'm stumped. Remember the good old frogger game? Well, I'm recreating that. Except I've run into an issue where the OnTriggerEnter2D event is...
Any updates here? Still not available in the US store... :(
@pumpkinswanz - glad my solution helped you too. Have you published your app yet...your video preview looked really cool. My app is out - I got...
Happy to announce my game based on this kit is now published on both platforms. For those of you familiar with the kit, these are some of the...
@pumpkinszwan: *doh* - thanks - I had typed that from memory and you're absolutely right. Thanks for catching the inverted logic.
@nickthegreek - glad the memory leak fix worked for you. My feedback circle fix is not great and we'll wait for Dreeka to respond but the...
Hi Dreeka - RE: Memory Leak I believe I have found the memory leak. In FeedbackManager.cs, the Disable() method needs to have this line added:...
Memory Leak (continuted)... Apologize for the long post but I wanted to provide details. I started a new clean project and used the 2dPhysics...
Hi- I love the kit - a really good example of coding. However, I am experiencing what may be a memory leak and looking for the authors comments,...