A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Tried different denoiser and found OIDN could fix it. Also tried 'Denoise' disabled and light spots disappeared, so I think maybe bright emissive...
And built-in Unity Lightmapper would work fine for each case of different HDR intensity I think maybe the precision of the Bakery lightmap pixel...
Although this case may not be the one happened in real projects, I'm just curious, why increasing the emission's HDR Color intensity would make...
Hello, when I set "Scale in Lightmap" of MeshRenderer to 2. There some white "spots" on my lightmap, which make my scene looks weired on some...
For your convinience. And I have start an conversation with you to explain further.:)
I don't know if it is a bug or something... I have done a lot of test afterwards. I have s scene with two part of objects and let's name it GroupA...
Thanks for help, frank! Now I have some lightmap optimization issues here. I want to limit the lightmap count to a small number, let's say just 1...
Another question. How to fullfill the effect of semi-transparency shadow in the Manual, like [IMG] I try to use custom shader-based alpha meta...
Yes, it is just hack but may make the picture cleaner, and I just want to turn off some shadow in the scene but not every single light. If I find...
Hi, I'm using URP and set the Bakery Directional mode to "SH", and I have noticed that Bakery is using SetPropertyBlock to set the SH Lightmaps...
I think it is just some visual effect and stylization needs, proposed by our artist. Since our game is cartoon rendering, enabling shadows of all...
So there is no way to disable the shadow from other geometry which produced by the Bakery Light Mesh? Since I can turn off the shadow from Bakery...
Then I don't think the "Self Shadow" option work properly, as you can see, below the Bakery Light Mesh turn off "Self shadow", but those cube in...
It seems Bakery Light Mesh cannot turn off the shadow, I mean the shadow it cast to other objects, not the self shadow. Am I right?
Thanks a lot!;) I think it would be more convenient to support this feature in the next version, since I'm still waiting for Unity Asset Store to...
I have a scene with some objects moving around and they change the GI effect, yeah it's kind of like realtime GI, but the movement of those...
I'm using version 1.32:p It seems to be the feature supported by v1.33. Since I don't have tried it, I want to know if the Transform of objects...
Where is the "Game Objects" group then? In the preset manager window, only "Light Sources", "Bakery Light Meshes" and "Custom Blendables" are found.
Awesome! Cannot wait to try URP version and integrate to my project with Bakery;)
Any news about URP?:)