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https://docs.unity3d.com/ScriptReference/HideFlags.DontSaveInBuild.html I understand that this exists. However, it has a scary, unexplained line...
Is it possible to process a scene right before it's queued to be built without modifying project files? Essentially, I have some scenery and...
It is certainly possible especially with the EditorOnly gameobjects. Would've liked that extra flexibility and aura of mystique though :p
Cool. Now we're left with: 1. Editor-only components 2. (Mega Bonus) Hiding said component/go from the hierarchy so users can't mess it up by...
Greetings, I'm looking for a way to create metadata gameobjects and/or components that are entirely stripped in the build process. It's for an...
I am a simple man. I want to know the time taken to do work on the cpu (main + render thread) and the time spent by the gpu to present the frame....
Necro, in case someone comes here looking for a problem related to their compute buffers not working in the vertex stage. Turns out, a lot of...
Exactly what I was looking for to assign some stats to the editor. You can use this to assign definite numbers to profiler frames, instead of...
I have a very simple question. How do I use FrameTimingManager to rig my own Provider for use on Android and iOS? I don't care for thermal events...
https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/unsafe-code Might want to give this a read. There is a stark difference in...
I have a structure like public struct Placement { public float3 position; public float3 forward; public float3 up; } I have a...
Can we use rich text in the editor, a.k.a. UIElements, without having to import any packages?
Kitchen Porker
Using LTS 2019.4.1f1 Shader Graph doesn't seem to support reading from secondary texture in a sprite. Am I correct? Or just doing something...
Hey, I find Unity UI tedious but nice as a designer, and the positioning system is rather intuitive after a while. However, I'm not sure how I'd...
The basics are that Unity provides a Monobehaviour class. Think of it as template for a script that has pre-defined empty functions inside of it....