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Set collision detection from Discrete to Continuous on the rigidbody. It's more accurate, but slower. It's best to limt the use of this to objects...
Its hard to know what's going on without seeing everything, but I'd start off by putting your different objects on layers and raycasting using a...
UI images really arent made for player characters - they're just for UI. the UI updates multiple times per update, so not only will it slow your...
use a floating origin http://wiki.unity3d.com/index.php?title=Floating_Origin it resets the camera/object with the script to 0,0,0 and offsets...
Also - if you're wanting crisp pixels, set Filter Mode to Point(no filter).
I'm not too clear on what your asking, but ill take a stab. If you need to interact with environment object in the world with collision, you'll...
Look for a tile editor called Tiled. It's really handy for creating pixel levels. There's also a plugin for unity that lets you import Tiled maps....
As egil stated above - it depends on your intended goal. To add to that, it also depends on the animation method you're using. If your doing more...
60,000 is quite into floating-point-error territory. If you're going to be needing a large/infinite world, I'd suggest an origin resetter. It...
That sounds like a floating point error, but floating point errors shouldn't start that low. They usually begin to become noticeable around 10,000...
Another update for the Pixel Animator - I've submitted it to the asset store so hopefully it will be availalbe soonish. I've got another video -...
@BuffetOfManliness : thanks for the vote. Just doing some testing on this - trying out various character setups. Here's one that has...
A small update on the animator - just added pixel binding. It lets you bind a child object's position to a specific pixel. [MEDIA]
I'm working on a custom animator specifically geared toward pixel art because I'm less than satisfied with mechanim for this to say the least -...
Is there still no built-in solution to this issue? I've been occasionally checking forums, blogs, etc for a long time hoping that there would...
The best solution I've found is this set of scripts: https://www.assetstore.unity3d.com/en/#!/content/14498 using it is just about as easy as it...
I ran into that problem when i first started working with collision too. The problem is that you are manually setting the object's position rather...
Instead of using basic collision, use OnCollisionEnter() and give tags to your different objects based on material. Then you can create exceptions...
You're simply setting the destination to the AI's final destination. With pathfinding, the AI will have a list of destinations, for example first...
It gets really messy putting the control script in the object's script or just attaching it to individual objects. It's best to make a seperate...