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Hey guys, I noticed that is not possible to change the Master Node's normal input from tangent space to world space. Which is unfortunate in...
Does anyone have experience these odd shadows near tranparent objects when final gather is on? If I either turn off Final Gather or set an opaque...
Yay! Tested on 5.4.0p4 and it's working! Thanks a bunch.
That's great to hear, David. In some cases, we share animations between different hierarchies. To animate objects that are sometimes in the...
We figured out that this is related to crossfades in a very specific condition, but couldn't identify which. I will try to send our project over...
By the way, there are no scripts trying to change these values.
I'm animating some color values using simple animations. Since I updated to 5.3, everytime I hit play these values just change, randomly. When I...
HDR cameras don't work with Depth Only in Forward rendering, even when they have an Image Effect attached. Is this a bug? Or it's supposed to happen?
Hi, Is there a way to workaround this bug? http://issuetracker.unity3d.com/issues/batching-ignores-scene-that-is-loaded-with-loadscene We are...
Hey, I'm considering to change my project to Deferred Shading and take its advantages. But I have the following situation: By reading Unity's...
I playing with CommandBuffers and GrabPass in my current project, but when updated to unity 5.2 my screen UVs are looking a bit off. Seems like a...
Up! Still cannot find a solution to this. Anybody from Unity? Cheers.