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I was wrong. I'm sure this game can be done with Unity. I'll start with the basics. Thank you all!
Hello! Thanks for your reply and I'm sorry for responding so late. Everything you said is correct but it still doesn't help me figure out how I...
Thanks for the reply. Can grids be used even if I have many types of "canvases" of different shapes? [ATTACH]
Thanks for the idea. I didn't think of it as a mosaic. But I think it's a very good starting point. I'll check the link you recommended to me.
Thanks for the reply. I'm sure this is the solution used by those who make puzzles like this. Unfortunately, my knowledge is quite limited. I try...
That's the method I've tried so far. I created for each shape a brother object and compared the position and rotation to these two. But what do I...
Hello! Thanks for the answers. I've seen some tutorials with this method. Sometimes it's good. But not all the time. For example: the square can...
[IMG] Each shape can be placed anywhere on that area and has a magnet effect (it is attracted to that surface). I know how to do the part with...
Thank you very much for the answer. Neither this script doesn't work as I wanted. I think I'll give up with that. I'm a beginner and I should...
I have tried now but I get this error: The name `angle_at_press' does not exist in the current context.
Hi! For angle on mouse click: Vector3 angle_at_press = Camera.main.WorldToScreenPoint(Input.mousePosition); but how can I determine...
Yes, I tried but it didn't solve my problem. In attach is a simulation for the first situation. If I put "angle + 180 °" instead of partition 1 is...
Hello, Thanks for the reply. Partition 3 was like an example. I need that no matter where I click the rotation starts from there.
Hello, When I try to rotate this wheel if I click on partition 3, partition 1 automatically goes instead of 3 and then rotates as I want....