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Hi! Well, this callback needs to be set before Unity attempts to unload itself so there is no exact place where you have to do it. Usually it is...
Hi! Here we have a simple project which implements all use cases you mentioned here, you could check it for additional information....
Thank you for all the insight into this. I knew they added regex but did not test how it performs myself. I'll try to push backport of the fix to...
Well there was a file limit with older gradle plugins as well. I believe it was around 620 files or so. If more entries would be added to...
Hi all! Recently I did some changes related to how Unity creates no-compress list. If a file has a distinct extension (not shared between...
@Rabadash8820 Unfortunately the only thing that pops to my mind is this manual page here...
Hey! I'm sorry you are having this issue. Just to clarify: You are using custom gradle.properties file and this is simple Unity project (not Unity...
Hi, Would it be possible to get a stack trace of this issue or a project which would help to reproduce it?
Hi guys. I'm sorry to hear you are having this issue. Perhaps I'll be able to help. Could you check and make sure that these custom gradle files...
Hi! I would like to clarify few things (If I understood everything correctly). When you use Unity Remote game runs in editor play mode. This means...
Hi! At the moment we support running UnityPlayer on separate process. We have a small tutorial that contains a bit more information and step by...