A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I created another video where I walk frame by frame showing the preview vs the play mode of the animation so you can see the difference which is...
Hello, So I'm going to use animation events to generate a small VFX to let the player know when to let go of a button to win a crit when...
I fixed this. There was an issue with the labeling name. I had to make sure the label, script, and object were exactly the same for this use case.
Hello! I'm using addressables for a simple case which is a ScriptableObject singleton where its life doesn't depend on the script loading...
I'll use OnControllerPreDisconnect to store the name and use if if the name is null then. Thanks for your help!
Hello! I have been getting a null object in the Controller controller in some occasions when getting the event from...
I found it on the export! Thanks again for the help.
Thanks a lot Karl for your prompt answer! You were right, although I do not have that specific variable, I found one with similar options in the...
Hello, I'm testing the Unity Localization to see if its worth it for me to move from I2. However, I've found two issues which I have not seen...
Hello, I'm using a tween to modify the weight of a post-processing volume. When I'm increasing the weight, it seems to stop or pause before...
Hello! I have a question. I'm using LocalizedString to set the title/labels of prefabs that are instantiated at runtime, like Buttons, Tabs, and...
Hello! I have been trying to do some tweening in my buttons, but I have been struggling with some small issues. This is a reduced version of what...
Hello, How do avoid calling OnValidate() when running a Unit Test? Why am I using OnValidate()? I use OnValidate() to check for null objects or...
Hi @yasirkula, this is amazing. I'm not sure why Unity hasn't developed their internal asset search (even their Find Reference in Scenes seems...