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I was hoping for this to work too :) My macbook is too old to support the latest XCode/MacOS
If it might be related, when I open my project in Unity, I see this error: [ATTACH] It goes away when I hit clear.
I'm using Mercurial (with SourceTree) and building to iOS using Unity Cloud Build. All my builds have been going great so far until suddenly a...
Hmm, I'm probably wrong actually. Looks like the previous build failed with the same error. This is probably not related to the changelist name....
I just ran into something similar. My changelist name contained the word error and the build failed: Not a blocker, I'll just submit a new...
I wish I knew where this list of properties can be found. I've asked around but not found it. Just been picking and choosing code examples....
Sorry for the late reply! Yes you put it in an Editor folder and it should work. When Cloud building you do not need an iOS project. Just point...
I have submitted a bug to Unity regarding this. Here's my repro project if anyone's interested in taking a look.
I've seen posts about this issue before, but they are over a year old for older versions of Unity. I'm using the latest non-beta version of Unity...
@David Berger , do you have a reference for which flags correspond to what settings? Is there a way I can figure it out myself? i.e. how do you...
Thank you! This is what I was looking for :)
This seems to work for me. Will check if it works in a cloud build and I can confirm then: using UnityEngine; using UnityEditor; using...
Here's some example code that seems to use these functions. Let us know if you get it to work and what helped.
No, I'm not using NGUI. I removed the async code - replaced it with just a simple scene load. It still breaks. The objects and UI from the first...
I'm on Unity 5.1.3. With multithreading on, it works on all devices except 2 Galaxy Note 4's with Android 5.0.1 (lollipop). It doesn't crash,...
Haha, I almost didn't believe you for a minute, but I went back to my projects and saw a delete button on one of them. Managed to delete it....
Sorry to piggyback on this thread, but I'm having trouble deleting my unused project as well. I created some projects many months ago to see if I...
Thanks @Kurt Dekker! I decided to go down the route you described and had some luck, so I thought I'd share. I'm developing primarily on a Windows...
Does anyone know if I can keep working with my bitbucket mercurial repo but somehow also push changes to a bitbucket Git repo? Could this be done...
Unity... still waiting on Mercurial being supported on the free plan :( I guess I'll just have to switch to Git in the time being. Ugh. Staging. Ugh.