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Actually, I was wrong. It was a unique renderer feature we added that was forcing the FinalBlit. We just hardcoded it into URP and forced the...
It seems Linear Color Space is forcing a FinalBlit. We're using 2020.3.18 with URP 10.3.
Is there any updates to this situation?
I third this request. Having to swap out keys is a real PITA.
Hi, what ocean / wave system do you recommend for this plugin that can support both mobile, console, and PC-based VR platforms?