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When is OnCollisionStay() called?When the frame begins , when the frame ends or another time?
Thanks
Hi! Is there a function similar to OnCollisionEnter that is called when a gameobject is touching another gamobject?
I had programs in cpp that had 4 thousands lines of code , and unbelievable they worked FLAWLESS.I believe I will just use...
The code , including the other classes has well over 300 lines of code.
I except that the components will be destroyed before the curent frame ends.But seconds after , they are still active
Is it possible due to execution time?(it destroy the first 2 scripts and then the camera script execute(it is lateupdate))
No
Hi !This piece of code is supposed to destroy 4 scripts.It only destroys the first 2 and the last one....
I figured it all by myself.
Hi! How can I limit the number of times the function getMouseButton ?
Thanks. I hope It works
Hi! I want to use some models for my game in Unity.I created some using Blender , I imported others from the Assets Store.How to get the mesh for...
I instantianated at transform.position+Vector3.forward and it seems it works much better.(not perfect , but it doesn't spray randomly all over the...
I believe it should fire at the center of the screen , where the camera is aimed
The player is the "gun".Should I instantianate the bullet a little bit further?
Why doesn't this code fire bullets at the center of the screen?(sometimes it does , sometimes it doesn't).Please help
The problem is that it doesn't fire bullets at the center of the screen.Please help me.