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After updating to 4.5.2 most of my 2d Interpolation problems has dissapered. but even though it runs smoothly, i get random interp lags/stutter.....
does this mean that I don't have to include the terrainmeshes in the AssetBundle alt all? that it will just be generated at runtime (and only...
kilik128, you probertly need to check "Visuals > Randomize by World Coordinates". to avoid the the texture updating.
I see :( hope they fix this fast
mba-7skygames: try change to exterpolation, then it will probertly run twise as fast.. I had this problem when I was changing the rotation of the...
I think this problem occurred after updating to 4.5. Interpolate looks fine with no fps target (1000fps in editor). but when I set the...
Well that does sound like a pain, but I'm glad to hear your working on it. But regarding the solution your talking about, would that cached list...
I noticed that every time i reopen the project, on the first press on Play, it rebuilds all the terrain meshes. I don't have any terrains on the...
I can confirm that something is wrong with the link between the terrian and terrainmesh, I got 4 terrains, and currently i've got 52...
@koujaku, Another easy-feature, that would be nice for 1.0.8, checkbox for "Is Trigger" for the colliders. it would be useful, atleast for my...
np @koujaku, Sorry, everything works, it is just minor bugging in the editor, when i press play everything appear, and I'm able to Instanciate...
Thank you. I didn't email you, unless I got alzheimers and forgot ;) propertly another person with same problem. I tried your solution, but it...
While playing with you tool, I ended up making this https://www.youtube.com/watch?v=82029VOkgLs :) Looking forward to lightmaps. Also, in my...
Nice, you should send it to koujaku, it would be nice to have this included. I have a problem, I need to have multiple Terrains in one prefab,...