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I had some TextMeshPro assets in my subscene which I deleted and it fixed the issue for me.
Ahh i see yeah that does make sense for ICleanupComponentData, also if you're querying for an ICleanupComponentData you're implicitly setting that...
I guess there could be a state.RequireEnabledForUpdate<T>() function to include the functionality. How would you implement the...
Thanks for the replies both of you! I think with the layout that I have on my server application the cost of adding/removing the tag isn't going...
Hi there. I just want to check I'm understanding something correctly. I'm would like to use an IEnableableComponent in the RequireForUpdate<T>()...
Hiya, I was wondering if the code is small enough to fix this bug in the package if it could be made available for us to swap out. We're also...
Hi there, I'm trying to check to see if one mesh collider contains other colliders of a certain type (ie the player is inside a room). If I do...
I'm getting the same warnings and am interested in the solution to this.
I've just hit a similar problem when trying to get a collider's entity from a compound collider. I realised that the rigid body entity had on it...
My intention of having nested ghosts here was to allow me to link the player's inventory to the player without having to do it in code. My...
Hi just to follow up. Indeed spawning the child ghost separately and re-connecting the entities at runtime worked. Bit strange that it was...
Yes! Thank you for your comment. It's evening here atm, but I've just gone to check and I think you're right. I'll look again in the morning. It...
Hi there. I've upgraded my project from NetCode 0.6 to 0.50 and now when I'm spawning the player's Ghost I'm getting the warning "Trying to...
The next issue I'm having with the prediction here is that there doesn't seem to be any ghost snapshot data on my player. I'm getting this warning...
Oh I've fixed it! It's complaining about the path of a file in the NetCode package. I had directly copied the NetCode folder from the cache...
Woah thanks for the fast reply! I've just moved the netcode package to the Packages folder, but now when I open the project I'm getting "error...
Hi there. I'm in the process of upgrading a project to Entities / NetCode 0.50. I've hit a snag that I'm not sure about. I'm trying to use...
Hi JussiKnuuttila, Thanks very much for the reply! This morning I've come to realise that where ever I've been using the default...
A solution that I've come up with since posting this and looking through some of the TransformSystemGroup code is to have another...
I'm currently facing an issue where I'm trying to spawn a bullet trail that's coming out of the muzzle of the gun in the player's hand in an FPS...