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Now is the time to get it done. Start with the Hierarchy, Project and Console panes. - No "special" ui-elements there at all (and really no a lot...
OK, I found the culprit - The floor material's shader was set to "Sprites/Default". Setting it to "Standard" made the problem go away :). So...
I have a lot of tiles, on top of which towers are placed. When hovering the towers range is shown: A flat cylinder (part of the tile) becomes...
Thank you - my problem was the Time.timeScale - set to 0 before LoadScene - stayed 0 after reload - nothing ran : )
Me too - FIVE years later.
Argh - GameObject is an instance of it's class and therefore spelled with a lowercase G: SideBarManager.Instance.gameObject.SetActive(false);
I'm trying to make a tower defense game. It's 3D but mostly viewed from above (2D). But if I right-click the mouse the camera can zoom and roam...
Do you mean that they "kill" you from too far away ? That sounds like something about their colliders - too big..? Do you "play" with both the...
@NatalieW15 - That's right, the waypoints needed to be moved a bit too. In mine, I placed all the ghosts right in front of John Lemon, so when...
Fixed :oops: Now that I have a little more "foundation" I've been reading your Regarding GameObject.Find and found that I can replace the above...
THANK YOU - Finally it works - sorry if I'm a bit thick : ) So, I'm actually creating a new temporary copy of the class (? it doesn't pop up in...
But how can I get the reference (from the prefab) to the class storing the statics, it the class isn't static? Without using GameObject.Find -...
It seems impossible! I'm trying to create a static class to store the pointers in, but either: A class derived from type 'MonoBehaviour can't be...
Never mind, I found an example using Find in the awake function of Enemy My problem was that Emeny is a prefab = Won't take an actual reference...
I have a GameObject called Ctrl - under that (for now) 2 MonoBehaviour-scripts: Spawner and LifeManager (That's 2 script-components - not visible...
Finished - everything finally works : ) Found two errors (or were they on purpose) the floor is raised 0.2 (Y axis) in the bedroom off the long...