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I am trying to build asset bundles from OnPostprocessModel function. Here is simplified version of my code: function OnPostprocessModel...
Is it possible to do the code completion on keyboard shortcut? ("ctrl-space" preferably...)
It could be a regional setting issue similar to this: http://forum.unity3d.com/viewtopic.php?t=7345
Someone, please correct me if I am wrong but because I haven't actually used PlayerPrefs yet... But having worked with .config files and similar...
Good Question! in C# if there are delegates used, maybe it is possible? From UnityScript, I tried but I did not get it to work. I still...
Same in UnityScript: var ql : QualityLevel = System.Enum.Parse(QualityLevel, "Fast"); var b = boolean.Parse("true"); Please stop bashing...
I read few first methods of the script... If you have need for this kind of parse methods, you can do this (C#) (edit: typo) String qlStr =...
1. You would bind the code to a GameObject in the scene. 2. I guess, you would dynamically create new GameObjects, AttachComponents (which are...
Hahah, you need to be bit more specific with that question :lol: If you mean similar toggle button action,... consider that homework ;) (I am...
var labels : Array = ["FIRE1", "FIRE2"]; var events : Array = [fire1, fire2]; var fireId : int = 0; if(GUI.Button(Rect (375,250,100,50),...
Easy way to do this is to read a list of parameters instead of each of them individually if (ship1 == true) { shipname =...
var Target : Transform; function LateUpdate () { transform.position = Target.position + Vector3d(0, distance, 0); }
One ready made solution here: http://unity3d.com/support/documentation/ScriptReference/Rigidbody.AddExplosionForce.html For other ways see...
You may find this useful: http://unifycommunity.com/wiki/index.php?title=AniMate This is what I chose to use in similar case, just because it...
I thought of this in Unite, but did not want to bring it up because I did not have enough background information... (And because I am too shy...
I started my own simple Car Physics test as well. But after some trial and error I noticed many of the issues I was getting were already solved in...
I stumbled into this some time back. According to it, direct subclassing is not recommended. Can you get the same functionality by using:...
I have not actually done this, but as I am a driving simulation fan, I did give it some thought when I came across some components in the Unity...
Sorry, did not actually test this, but did you try Rigidbody.worldCenterOfMass?
Bestest casual game i have ever played! :D edit: Would be fun to see the stats after last level... edit2: Level designer would be cool :)