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Thanks for this dreamora. I'll give the "getinstanceid" trick a run for the money. I will definitely remove the mutex implementation since it...
Hello again. I have come back to revisit this endeavor after working the implementation into a Cocos2d framework. I have a feeling that I've...
Hello everyone... I'm a huge fan of the Unity3D engine. I've been integrating some interestingly new hardware for iOS and using GLSL to speed up...
Moved the thread to it's own in the iOS area. Sorry for the trouble. http://forum.unity3d.com/threads/121956-Native-iOS-Shader-Integration...
Did you try a "clean" before building the first time? I'm guessing that you may have not needed to switch the compiler over.
The best place to look is at SnuggleTruck (was SmuggleTruck) from Owlchemy. They have figured out the magic and are willing to share their...
Risine, per Dreamora's statement, the editor call must specify the following bold statements at the very least to be loadable via iOS. In your...
Risine, When was the last time that you generated your asset bundles? My issue was stashed in the XCode logs: I rebuilt my assetbundles and...
Working through a resolution for this issue as well. Risine, are you using the latest Unity 3.4.2 release as well? I just updated to this...
Error logs?
yeah, it's working now though.
Now... it's trying to download the file, but it's going really slow... at least it's getting somewhere.
I'm in the same boat here. Downloaded about 400 MB and then the .dmg file stops. Tried 3 different browsers with the same issue.
Sad... :( One way of somewhat thwarting it is to use in app purchases "IAP" on your games. This is the direction I'm taking on my current game...
I had a Macbook Air (2nd gen) for my iOS development and it worked fine, but the screen size stank. Also, near the end, I was at the peak of the...
Works for me now as well.
It's just showing up blank for me.
Looks like it is working fine... http://forum.unity3d.com/threads/97373-Unity-and-Lion-They-play-nice-right?p=635802&viewfull=1#post635802...
@UnityTeam any news on the support for Unity 3.3 with Lion OS X? By looking at here: http://unity3d.com/unity/system-requirements we should be...
Per an earlier post in this thread, you'll want to make sure that you have set the -all_load flag properly as well. Build Only in release mode...