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16gb ram + 1gb virtual. And because i usually have a lot of stuff running at the same time i occasionally get an out-of-available-memory warning....
I think UT needs a slogan and it should be "soon.." or "we're working on it" :D Unity Technologies - Soon.. But glad to see that waiting for the...
Now the time has come to try to remember my recent issues with the system.. hmm.. Who are you? Single indie developer from germany. What kind of...
Ah, okay good to know, thank you!
Something that just came into my mind is. Unity 5 will feature pbr. But afaik there are 2 different pbr shader variations: metallic/roughness and...
Gotta love those people. On the one hand complaining "duh! (i think) Unity's performance is so bad" - "but i want to continue using unity anyway"...
How can people not like anime or say not even have a waifu?! jk. I admit, i have my phases of enjoying anime and manga stuff. And sure, the first...
quantum processing
Hi, i'm a single indie developer and have been with unity since 3.x. It's great to see this thread and this step towards the community! What i...
Multiple tags would sure be useful and the easiest way for unity to implement in my opinion would be to make the tag list similar to the static...
I don't think this is a good place to ask for help on this topic. There's a sub-forum: Forum>Unity Community Support>External Tools...
Funny thing is he says if he had a dollar for every rumor about acquisition.. Well, rumors can be true or false, he doesn't say it was a false...
Would be cool if it became natively DX11 powered, like just a checkbox on the particle system "use DX11" or automatically do if unity runs in DX11...
You're familiar with the "Open Editor" button on a particle system component? That opens a big extra window for the particle system including it's...
I just watched both videos. Okay sure, there's a slight difference to notice by just looking at it. Yet in the rather dark scenery you'd only...
Yeah uh.. no thanks than i'd rather take unity's coming webGL export for a lower price and from the engine developer self.
MSAA doesn't really work with deferred rendering, it's written somewhere in the unity docs. But for this case there are AA-Post effects:...
and the complete editor is unknown cost for now. Licensing prices are: Price Free! - Coming soon… - Coming soon… Only known are the support prices...
I thought there was a Unity license for source code you could get right now, just for some extra money. So it seems to be possible to give the...
Didn't they mention somewhere they couldn't release 4.6 and 5 at the same time for some reason and thus 5 might be released before 4.6 since 4.6...