A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Notes. It also seems to be working in 2019.3; however, I was struggling with 2019.1.7 for some reason.
I thought this is how it works, but why does the Event Viewer show that multiple objects have multiple references to this even if it's just one...
I'm getting acquainted with the New Input System, and I had something working in 2019.1.7f; I upgraded to 2019.1.14f and now the input system...
I'm also having this problem in 2018.1.0f2 currently.
I second this! It's been about 2 weeks and waiting on this as well.
Oh and two caveats. 1. I am NOT doing any kind of plane tracking. This is just a simple game where you face forward and shoot at a target in...
So I think I found a solution to both issues. Essentially, my problem is that if the player had to move, I wanted them to be able to "reset" the...
I'm having this same issue. I tried creating a new class that inherits from TrackedPoseDriver and called CacheLocalPosition and then...
Quick follow-up question. Does the local positions / rotations of the Camera and ARController matter before trying this scaling method? Do they...
Recently started using TrueSync / Photon and wrote a blog post about it:...
http://recipes.mattrifiedgames.com/demos/CKShader/ http://recipes.mattrifiedgames.com/demos/CKShader02/ Those are WebGL demos of what I'm working...
As of right-now, any Unity3D games built for Xbox One will NOT recognize these devices at all. My game and both ClusterPuck99 (which I believe...
Apologies if this is already in this thread, but has there been any testing with Rewired on Xbox One using peripherals such as arcade sticks like...