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Same issue, v2.2.0p4 on 2018.4.16f1. Had to downgrade the package back to 2.1.0p1, which still works as expected.
I FIGURED IT OUT. Oh good lord. Of course, the answer lies in the thing I didn't mention. It appeared that the hiccup was happening when I was...
Is anyone able to help me out with this? This is really the one major hiccup I've run into with Unity. There has to be a way to apply a 2k texture...
Right. That's the purpose of the Resource folder, right? It should contain the textures already converted to a native format. So, when I load a...
I found this elsewhere: So, does that mean that Resources.Load was already as fast as I'd be able to load something? And there's no way to load...
Does that mean there's really no benefit to using a WWW class instead of Resources.Load to get the texture? Right now the textures being loaded...
I'd tried that once before, but for some reason I couldn't get it working smoothly, almost certainly because I don't quite understand how to...
I've written a book-type app that displays several 2k textures on each page. Obviously, I ran into memory issues when I tried to make a mobile...
I guess that means I need to strip the textures from every GameObject in the editor? I was hoping there was a solution that wouldn't require me to...
I tried posting this to Answers, but never got a response. I've built a storybook-type app that moves between a number of fairly large textures...