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My bad, I assumed you were using some sort of per-object strategy for this, but I was definitely wrong. Bought your asset and I'm very impressed,...
Yeah, wondering how it works with multiple meshes in a tight area.
Are there any videos of this in use? Would like to see real-time end results if possible.
You got it exactly there, was my fault. I was editing their recipestrings via my custom editorwindow and not calling for them to be saved to their...
I seem to be losing sharedcolor information on wardrobe recipes when I restart Unity. I establish the shared color sets I'd like and then test...
Works perfectly. Thank you very much.
Another for you fine gentlemen: I'm using a MeshHideAsset for the Warlock Mask off willb's project. Then I'm suppressing the Mask's slot when I...
Oh very nifty, thank you very much.
Question and apologies if it's already been asked: 1. Is there any way to find 'sharedcolors' off of a UMATextRecipe reference? Maybe I'm being...
I have to blunt here. If you're unable to look @ the code to determine what the problem is, you might be in over your head. This asset provides...
Completely in favor of separating Master Server and Spawner Server from Unity. Would your networking API remain similar or be made anew? Could...
Wonderful Asset Alvyxaz! I was apprehensive before I bought, but after using it I'm more than pleased. Cheers.
Can't figure out how to extract T-Pose correctly. Have done it in the past, but I'm missing a crucial step here. EDIT: Figured it out but I...
I've noticed that the Dark Elf Male Helmet Slot's ear-guard/flap/wing/things are transparent when viewed from the rear. Same issue for Warlock...