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Hello, I am running into an issue with the latest LTS version of the addressables package: "1.21.19". When I create a new group, the...
I was also able to solve this issue for my setup with the following: Upgrade to Unity 2022.3.10f1 Increase desktop heap size on the build agent...
I am running into the same issue with Unity 2022.3.5f1 and Azure DevOps self hosted. Have you made any progress on this?
Found it! Go into the odin preferences -> Editor Types, then disable the localization components. you da man @karl_jones
Well shoot, I am. Any known work arounds?
I'm also having an issue with the localize asset event components inspectors, it is only displaying a string instead of an inspector to select the...
Oh cool, didn't know about those, thanks
So it turns out adding 'RemoteBuildPath' and 'RemoteLoadPath' to the addressable profile as variables fixes the issue. Any idea why these are...
Hey, I have a project using the localization package and I'm having issues creating asset tables, though I am able to make string tables without...
I moved away from this method a long time ago and I would not recommend it. No real solution, currently we just force the updates on the user for...
Ok, so I was able to get the addressables loading by reducing the memory footprint of the bundles. I'm still not sure why including the scene...
Thanks for the suggestions, ill try them out and see how it goes.
I'm having the same issue. If I build on the WebGL platform with the scenes included directly in the build, it works without issue. If I have...
I'm seeing that same issue, even in the unity example project with 2019.4.11f1. Upgrading unity to 2020 seems to fix the issue. The fix might be...
Had the same issue, there is no way to revoke seats as a user unfortunately, you will have to open a support ticket for this.
It works with the new input system, just make sure to use the "Action Based" version of the components.
+1 on the link cable, quest dev would be impossible without it. You don't need to use the official expensive cable as well, a compatible usb c...
Awesome, thanks for the update.
I'm not sure how to make that work specifically, but if you are using a build server, consider having a pipeline/job for each platform so you only...
Hey, I'm running into an issue when unloading an additive scene with a single XR Rig and interaction manager. If you interact with an object via...