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In the new unity 2020.2, the quality of the post processing is very similar between Built-In and HDRP (improved built in lighting and post...
My last comparison (GTX 780 and 3770 i7 24gb RAM 4K resolution ) I will not compare anymore I optimized HDRP as much as I could and i tested...
HDRP converted from Built in: [ATTACH]
Lighting Box is On vs is Off: [ATTACH] [ATTACH] HDRP vs Built in book of the dead project : [ATTACH] [ATTACH]
This is my old test. I don't remember anything about HDRP scene (the screen shot is from default project). Maybe can optimize it more ... I just...
Built in pipeline using Free Mobile lighting box asset for lighting and optimization URP with "Baked Lit" material Scene fully baked without...
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The scene setup is not the same: [ATTACH] [ATTACH] [ATTACH]
Example of an mask map texture in HDRP?
Also i have problem with material's smoothness Material smoothness in HDRP is not affected by the texture alpha channel: [ATTACH]
I have another question. I do not know if this is the right place to ask my question is: I want to access to these properties inside script: [ATTACH]
Thank you. Fixed. i think it was under Graphics settings. But it was under Quality settings: [ATTACH]
WEBGL 2.0 Maxed out: the Web Gl 2.0 is good enough to reach near desktop graphics with some non important limitations (SSR...) but the...
It has already been tested on Book of the Dead scene (same result ,30~50 % higher fps on Built in compare to HDRP)I will find its screenshots...
1 Directional Light + Shadows: [ATTACH] [ATTACH]
Built In vs URP with no shadows no effects everything has been disabled: [ATTACH] [ATTACH] Only 1 directional Light [ATTACH] [ATTACH]
Hi I have same error on Unity 2020.2 and 2019.4 lts: Already checked HDRP asset settings to enable SSR HDRP 7.x and 8.x [ATTACH]
Some screenshots from Both HD and Built In pipeline: (2 years old): Built In: [ATTACH] [ATTACH] [ATTACH] HD: [ATTACH] [ATTACH] [ATTACH] [ATTACH]