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Hey just wanted ti post an update about my previously reported issues. The demo project that I made to replicate the issue was freezing, but it...
Hi :) I had the chance to setup and empty project, only with Map Graph and a custom script (similar to the example that I mentioned before)...
Thanks, I'll take a look and try to put together the steps to reproduce the issue in a new project just in case it's still failing. Sorry, I've...
Good to know that you have it on your roadmap :) The thing is that the number of "secondary graphs" is random, so I don't think I can do it...
Hello! I bought this asset when it was released, but I didn't really start to use it until a couple months ago. I'm working on a game with...
I've just bought this asset and it's really nice! I think adding a jump animation would make it even better! :D
Hi! I bought this asset some time ago but I can't redownload it because it's no longer available. Is there any way I can download it again? Thanks
Any chance of getting the preview version?
Any ETA for 2.1? Is map generation from heightmap coming with 2.1?
It's working now! Thanks Zerano and Mmmpies!
Yeah, I bought that script pack some time ago and I still have some of the files imported (the Attribute file is one of them). I'll delete it and...
I have both files in the correct folder and have removed/reimported the package and it's still giving errors. Here's the complete log of errors...
Yeah, I'm having the exact same problem, I get over 90 errors like that.
Yes, and it instantiates it during runtime, but it fails to access the property and set the initial direction (it's a fireball spell) EDIT: I...
Hi, I'm having some trouble with a custom action, my action class looks something like this: using UnityEngine; using System.Collections;...
I want to generate terrain using a custom algorithm (not Perlin noise), how can I do that? I've played with the API but I'm having some trouble...